Offensive Margrave by Xenon

The Margrave

Build

Lvl 1

E

Smackdown

Lvl 2

E

Leap Before You Look

Lvl 3

LMB

Doom Strike

Lvl 4

Q

Relentless

Lvl 5

RMB

Eternal Flame

Lvl 6

RMB

Give Em Hell

Lvl 7

Q

Pure Aggression

Lvl 8

LMB

Demon's Reach

Lvl 9

F

Iron Skin

Lvl 10

F

Pound of Armor

Talent

Impact Crater

Pros

  • Good damage against enemies and wounds.
  • Q is impossibly good escape ability, E works as a secondary escape skill
  • Great CC with focus and E
  • Shuts down ranged attackers with hellburst

Cons

  • When Q and E are on cooldown you're a sitting duck
  • Doesn't have the CC potential of other builds
  • Foregoing counter lowers ability to disrupt creatures

Guide Contents

  • Rushing smackdown helps when dealing with early creature summoning on most maps, giving Margrave the ability to both disrupt summoning on the point and get out easier when outnumbered.
  • Doom Strike gives Margrave great wound damage potential, in addition to general killing power, as his wound damage can't be blocked or deflected and his extreme tankiness prevents him from being easily bursted down.
  • Depending on the build of the enemy's team, it may be safer to change the build to get Pure Agression before Eternal Flame and Give Em Hell, or vice versa. (Picking up EF and Give Em' Hell 4th and 5th against a team with an Imani and T-MAT or getting Relentless and Pure Agression 4th and 5th against a team with Pakko and Xenobia, for example). Similarly, if the opposing team is always bunched together, get Demon's Reach earlier.